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lost in time

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In this project, I wanted to create a game that feels like you're reading a book or looking through a picture book. There should be clear guidelines on what is happening, but all the details are open to your imagination.
Digital
Game Design, Interactive Storytelling
‍Unity, c#
ZHdK Propädeutikum, 2021
Download Game
Result
Creating the Scans
To create a storyboard I needed a story to tell. What I used was a type of short story called a drabble. It consists of exactly 100 words.

"My footsteps ring out hollowly amidst the emptiness. The world around me is ravaged, deserted.

They haven’t been here for so long, but the evidence is still clear. This was once someone’s home.

The detritus of their past existence still lingers, a broken doll amongst the rubble, a shattered photo frame, its picture yellowing now with age.

There is still life here. Bugs crawl around on the floor, ignoring my passage.

Creepers and vines entangle on the walls, fed by the dripping water from the broken roof.

It wasn’t death that stalked here and left this devastation. It was merely time."
This story reminded me of an abandoned hut in the forest I used to go to as a child, to see who had the guts to climb in the creepy old house. After checking it out it was a perfect match, the words were describing exactly this place.

Dividing the drabble into different sections I went to the place and scanned different things for each part using a LiDar sensor. The abstract, incomplete look of the scans filled with artifacts, matched perfectly to the theme of the story.
Workflow
After cleaning up the scans and making them usable, I didn't want to ruin the chance of imagining the place yourself so I decided to leave out the textures making them appear completely white, only complemented with dynamic lighting to furthermore give the experience and eerie feel.

As this was based on a story I wanted to direct the player in a certain direction, following a premade path and not allowing him/her to wander around in this world. The mechanics of this game are limited to the mouse. Scrolling can either move you forwards or backward along the path and through moving your mouse you can look around in a certain field of view. With all of this, I wanted to create a digital, truly interactive version of a storybook. There should be clear guidelines on what is happening, but all the details are open to your imagination.